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java.lang.Objectapps.threedmanipulation.tools.Monitor
public class Monitor
The Class Monitor.
Constructor Summary | |
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Monitor(java.lang.String name,
ContentSystem contentSystem,
com.jme.scene.Node worldNode,
com.jme.scene.Node orthoNode,
java.util.List<com.jme.scene.Spatial> manipulatableOjbects,
com.jme.math.Vector3f mainCameraPosition,
com.jme.math.Vector2f initMonitorPosition,
float initCameraZoom,
float monitorWidth,
java.lang.String skinColor,
java.lang.String mode)
Instantiates a new monitor. |
Method Summary | |
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void |
addToolListener(ToolListener l)
Adds the tool listener. |
void |
cleanup()
Cleanup. |
CameraModel |
getCameraModel()
Gets the camera model. |
MonitorScreen |
getMonitorScreen()
Gets the monitor screen. |
void |
removeToolListener(ToolListener l)
Removes the tool listener. |
void |
render(com.jme.scene.Node renderedNode)
Render. |
void |
setMode(java.lang.String mode)
Sets the mode. |
void |
update(float tpf)
Update. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Monitor(java.lang.String name, ContentSystem contentSystem, com.jme.scene.Node worldNode, com.jme.scene.Node orthoNode, java.util.List<com.jme.scene.Spatial> manipulatableOjbects, com.jme.math.Vector3f mainCameraPosition, com.jme.math.Vector2f initMonitorPosition, float initCameraZoom, float monitorWidth, java.lang.String skinColor, java.lang.String mode)
name
- the namecontentSystem
- the content systemworldNode
- the world nodeorthoNode
- the ortho nodemanipulatableOjbects
- the manipulatable ojbectsmainCameraPosition
- the main camera positioninitMonitorPosition
- the init monitor positioninitCameraZoom
- the init camera zoommonitorWidth
- the monitor widthskinColor
- the skin colormode
- the modeMethod Detail |
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public void addToolListener(ToolListener l)
l
- the lpublic void cleanup()
public CameraModel getCameraModel()
public MonitorScreen getMonitorScreen()
public void removeToolListener(ToolListener l)
l
- the lpublic void render(com.jme.scene.Node renderedNode)
renderedNode
- the rendered nodepublic void setMode(java.lang.String mode)
mode
- the new modepublic void update(float tpf)
tpf
- the tpf
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