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java.lang.Objectcom.jmex.game.state.GameState
synergynetframework.appsystem.table.appdefinitions.SynergyNetApp
public abstract class SynergyNetApp
The Class SynergyNetApp.
Constructor Summary | |
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SynergyNetApp(ApplicationInfo info)
Instantiates a new synergy net app. |
Method Summary | |
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abstract void |
addContent()
Adds the content. |
void |
cleanup()
|
void |
exitApp()
Exit app. |
int |
getActivationCount()
Gets the activation count. |
java.io.File |
getApplicationDataDirectory()
Gets the application data directory. |
ApplicationInfo |
getInfo()
Gets the info. |
MenuController |
getMenuController()
Gets the menu controller. |
com.jme.scene.Node |
getOrthoNode()
Gets the ortho node. |
com.jme.renderer.pass.RenderPass |
getOrthoRenderPass()
Gets the ortho render pass. |
com.jme.scene.Node |
getRootNode()
Gets the root node. |
com.jme.scene.Node |
getWorldNode()
Gets the world node. |
com.jme.renderer.pass.RenderPass |
getWorldRenderPass()
Gets the world render pass. |
void |
init()
Inits the. |
void |
onActivate()
On activate. |
void |
render(float tpf)
|
void |
renderDebug(float tpf)
Render debug. |
void |
setActivationCount(int activationCount)
Sets the activation count. |
void |
setActive(boolean active)
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void |
setMenuController(MenuController mc)
Sets the menu controller. |
void |
setOrthoRenderPass(com.jme.renderer.pass.RenderPass orthoRenderPass)
Sets the ortho render pass. |
void |
setRootNode(com.jme.scene.Node rootNode)
Sets the root node. |
void |
setWorldRenderPass(com.jme.renderer.pass.RenderPass worldRenderPass)
Sets the world render pass. |
void |
update(float tpf)
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Methods inherited from class com.jmex.game.state.GameState |
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getName, getParent, isActive, setName, setParent |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SynergyNetApp(ApplicationInfo info)
info
- the infoMethod Detail |
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public abstract void addContent()
public void cleanup()
cleanup
in class com.jmex.game.state.GameState
public void exitApp()
public int getActivationCount()
public java.io.File getApplicationDataDirectory()
public ApplicationInfo getInfo()
public MenuController getMenuController()
public com.jme.scene.Node getOrthoNode()
public com.jme.renderer.pass.RenderPass getOrthoRenderPass()
public com.jme.scene.Node getRootNode()
public com.jme.scene.Node getWorldNode()
public com.jme.renderer.pass.RenderPass getWorldRenderPass()
public void init()
public void onActivate()
public final void render(float tpf)
render
in class com.jmex.game.state.GameState
public void renderDebug(float tpf)
tpf
- the tpfpublic void setActivationCount(int activationCount)
activationCount
- the new activation countpublic void setActive(boolean active)
setActive
in class com.jmex.game.state.GameState
public void setMenuController(MenuController mc)
mc
- the new menu controllerpublic void setOrthoRenderPass(com.jme.renderer.pass.RenderPass orthoRenderPass)
orthoRenderPass
- the new ortho render passpublic void setRootNode(com.jme.scene.Node rootNode)
rootNode
- the new root nodepublic void setWorldRenderPass(com.jme.renderer.pass.RenderPass worldRenderPass)
worldRenderPass
- the new world render passpublic final void update(float tpf)
update
in class com.jmex.game.state.GameState
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