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java.lang.Objectsynergynetframework.jme.cursorsystem.flicksystem.FlickSystem
public class FlickSystem
The Class FlickSystem.
Method Summary | |
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void |
flick(com.jme.scene.Spatial s,
com.jme.math.Vector3f linearVelocity,
float deceleration)
Flick. |
static FlickMover |
getFlickMover(com.jme.scene.Spatial s)
Gets the flick mover. |
static FlickSystem |
getInstance()
Gets the single instance of FlickSystem. |
FlickMover |
getMovingElement(com.jme.scene.Spatial s)
Gets the moving element. |
java.util.Queue<FlickMover> |
getMovingElements()
Gets the moving elements. |
boolean |
isFlickable(com.jme.scene.Spatial s)
Checks if is flickable. |
static boolean |
isNetworkFlickMode()
Checks if is network flick mode. |
void |
makeFlickable(com.jme.scene.Spatial s,
MultiTouchElement movingElement,
float deceleration)
Make flickable. |
void |
makeFlickable(com.jme.scene.Spatial pickingSpatial,
com.jme.scene.Spatial targetSpatial,
MultiTouchElement movingElement,
float deceleration)
Make flickable. |
void |
makeUnflickable(com.jme.scene.Spatial s)
Make unflickable. |
static void |
setNetworkFlickMode(boolean networkFlickMode)
Sets the network flick mode. |
void |
update(float timePerFrame)
Update. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static FlickMover getFlickMover(com.jme.scene.Spatial s)
s
- the s
public static FlickSystem getInstance()
public static boolean isNetworkFlickMode()
public static void setNetworkFlickMode(boolean networkFlickMode)
networkFlickMode
- the networkFlickMode to setpublic void flick(com.jme.scene.Spatial s, com.jme.math.Vector3f linearVelocity, float deceleration)
s
- the slinearVelocity
- the linear velocitydeceleration
- the decelerationpublic FlickMover getMovingElement(com.jme.scene.Spatial s)
s
- the s
public java.util.Queue<FlickMover> getMovingElements()
public boolean isFlickable(com.jme.scene.Spatial s)
s
- the s
public void makeFlickable(com.jme.scene.Spatial s, MultiTouchElement movingElement, float deceleration)
s
- the smovingElement
- the moving elementdeceleration
- the decelerationpublic void makeFlickable(com.jme.scene.Spatial pickingSpatial, com.jme.scene.Spatial targetSpatial, MultiTouchElement movingElement, float deceleration)
pickingSpatial
- the picking spatialtargetSpatial
- the target spatialmovingElement
- the moving elementdeceleration
- the decelerationpublic void makeUnflickable(com.jme.scene.Spatial s)
s
- the spublic void update(float timePerFrame)
Updateable
update
in interface Updateable
timePerFrame
- the time per frame
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