public class MoveItem extends AnimationElement
Constructor and Description |
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MoveItem(com.jme3.math.Vector2f from,
com.jme3.math.Vector2f to,
float inSeconds,
IItem item,
boolean inWorldCoords)
Instantiates a new move item.
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Modifier and Type | Method and Description |
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void |
elementStart(float tpf)
Called on the first
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boolean |
isFinished()
When this method returns true, the animation element will be reset.
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void |
reset()
Called when the animation element is finished.
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void |
updateAnimationState(float tpf)
Called each frame in the game loop.
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enable, toString, updateState
public MoveItem(com.jme3.math.Vector2f from, com.jme3.math.Vector2f to, float inSeconds, IItem item, boolean inWorldCoords)
from
- the fromto
- the toinSeconds
- the in secondsitem
- the iteminWorldCoords
- the in world coordspublic void elementStart(float tpf)
AnimationElement
elementStart
in class AnimationElement
public boolean isFinished()
AnimationElement
isFinished
in class AnimationElement
public void reset()
AnimationElement
isFinished()
reset
in class AnimationElement
public void updateAnimationState(float tpf)
AnimationElement
updateAnimationState
in class AnimationElement