Uses of Class
apps.lightrays.raytracer.scene.Scene

Packages that use Scene
apps.lightrays.raytracer   
apps.lightrays.raytracer.parser   
apps.lightrays.raytracer.scene   
apps.lightrays.raytracer.shaders   
 

Uses of Scene in apps.lightrays.raytracer
 

Methods in apps.lightrays.raytracer with parameters of type Scene
 void RayTracerEngine.setScene(Scene s)
          Sets the scene.
 

Constructors in apps.lightrays.raytracer with parameters of type Scene
RayTracerEngine(java.awt.Dimension image_size, Scene scene, Camera camera)
          Instantiates a new ray tracer engine.
 

Uses of Scene in apps.lightrays.raytracer.parser
 

Methods in apps.lightrays.raytracer.parser that return Scene
 Scene RayTracerXMLSceneParser.getScene()
          Gets the scene.
 

Uses of Scene in apps.lightrays.raytracer.scene
 

Methods in apps.lightrays.raytracer.scene with parameters of type Scene
 void Lighting.addLightsToScene(Scene s)
          Adds the lights to scene.
 Ray Camera.generateRay(Scene s, double x, double y)
          Generate ray.
 Ray[][] Camera.generateSupersampledRays(Scene s, int x, int y, int side, double f)
          Generate supersampled rays.
 void SceneObject.setScene(Scene scene)
          Sets the scene.
 

Constructors in apps.lightrays.raytracer.scene with parameters of type Scene
Ray(Scene scene, Point origin, Vector direction, int depth)
          Instantiates a new ray.
RefractedRay(Scene scene, Point origin, Vector direction, int depth, double refr)
          Instantiates a new refracted ray.
ShadowRay(Scene scene, Point origin, Vector dir, int depth)
          Instantiates a new shadow ray.
 

Uses of Scene in apps.lightrays.raytracer.shaders
 

Constructors in apps.lightrays.raytracer.shaders with parameters of type Scene
PhongShader(Scene scene, Ray incident_ray, RayHitInfo hit, SceneObject obj)
          Instantiates a new phong shader.
PlaneShader(Scene scene, Ray incident_ray, RayHitInfo hit, Plane obj)
          Instantiates a new plane shader.
Shader(Scene scene, Ray incident_ray, SceneObject obj)
          Instantiates a new shader.