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| Packages that use Scene | |
|---|---|
| apps.lightrays.raytracer | |
| apps.lightrays.raytracer.parser | |
| apps.lightrays.raytracer.scene | |
| apps.lightrays.raytracer.shaders | |
| Uses of Scene in apps.lightrays.raytracer |
|---|
| Methods in apps.lightrays.raytracer with parameters of type Scene | |
|---|---|
void |
RayTracerEngine.setScene(Scene s)
Sets the scene. |
| Constructors in apps.lightrays.raytracer with parameters of type Scene | |
|---|---|
RayTracerEngine(java.awt.Dimension image_size,
Scene scene,
Camera camera)
Instantiates a new ray tracer engine. |
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| Uses of Scene in apps.lightrays.raytracer.parser |
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| Methods in apps.lightrays.raytracer.parser that return Scene | |
|---|---|
Scene |
RayTracerXMLSceneParser.getScene()
Gets the scene. |
| Uses of Scene in apps.lightrays.raytracer.scene |
|---|
| Methods in apps.lightrays.raytracer.scene with parameters of type Scene | |
|---|---|
void |
Lighting.addLightsToScene(Scene s)
Adds the lights to scene. |
Ray |
Camera.generateRay(Scene s,
double x,
double y)
Generate ray. |
Ray[][] |
Camera.generateSupersampledRays(Scene s,
int x,
int y,
int side,
double f)
Generate supersampled rays. |
void |
SceneObject.setScene(Scene scene)
Sets the scene. |
| Constructors in apps.lightrays.raytracer.scene with parameters of type Scene | |
|---|---|
Ray(Scene scene,
Point origin,
Vector direction,
int depth)
Instantiates a new ray. |
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RefractedRay(Scene scene,
Point origin,
Vector direction,
int depth,
double refr)
Instantiates a new refracted ray. |
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ShadowRay(Scene scene,
Point origin,
Vector dir,
int depth)
Instantiates a new shadow ray. |
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| Uses of Scene in apps.lightrays.raytracer.shaders |
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| Constructors in apps.lightrays.raytracer.shaders with parameters of type Scene | |
|---|---|
PhongShader(Scene scene,
Ray incident_ray,
RayHitInfo hit,
SceneObject obj)
Instantiates a new phong shader. |
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PlaneShader(Scene scene,
Ray incident_ray,
RayHitInfo hit,
Plane obj)
Instantiates a new plane shader. |
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Shader(Scene scene,
Ray incident_ray,
SceneObject obj)
Instantiates a new shader. |
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