public class ParallelAnimation extends AnimationElement
| Constructor and Description |
|---|
ParallelAnimation(AnimationElement... els)
Instantiates a new parallel animation.
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| Modifier and Type | Method and Description |
|---|---|
void |
addAnimationElement(AnimationElement e)
Adds the animation element.
|
void |
addAnimationElement(java.util.Collection<AnimationElement> c)
Adds the animation element.
|
void |
addAnimationElements(AnimationElement... es)
Adds the animation elements.
|
void |
elementStart(float tpf)
Called on the first
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boolean |
isFinished()
When this method returns true, the animation element will be reset.
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void |
reset()
Called when the animation element is finished.
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void |
updateAnimationState(float tpf)
Called each frame in the game loop.
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enable, toString, updateStatepublic ParallelAnimation(AnimationElement... els)
els - the elspublic void addAnimationElement(AnimationElement e)
e - the epublic void addAnimationElement(java.util.Collection<AnimationElement> c)
c - the cpublic void addAnimationElements(AnimationElement... es)
es - the espublic void elementStart(float tpf)
AnimationElementelementStart in class AnimationElementpublic boolean isFinished()
AnimationElementisFinished in class AnimationElementpublic void reset()
AnimationElementisFinished()reset in class AnimationElementpublic void updateAnimationState(float tpf)
AnimationElementupdateAnimationState in class AnimationElement